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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Core/SurfaceBehavior/Property/DielectricFresnel.h"#include "Core/SurfaceBehavior/Property/Microfacet.h"#include <memory>Go to the source code of this file.
Classes | |
| class | ph::TranslucentMicrofacet |
| Microfacet based translucent surface model. Microfacet optical behavior modeled using the dielectric variant [18] of the Cook-Torrance BRDF [4]. This model is double-sided. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |