Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/SurfaceBehavior/Property/DielectricFresnel.h"
#include "Core/SurfaceBehavior/Property/Microfacet.h"
#include <memory>
Go to the source code of this file.
Classes | |
class | ph::TranslucentMicrofacet |
Microfacet based translucent surface model. Microfacet optical behavior modeled using the dielectric variant [18] of the Cook-Torrance BRDF [4]. This model is double-sided. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |