|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/SurfaceBehavior/SurfaceOptics/TranslucentMicrofacet.h"#include "Core/SurfaceBehavior/BsdfEvalQuery.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Core/SurfaceBehavior/BsdfPdfQuery.h"#include "Core/Ray.h"#include "Math/TVector3.h"#include "Math/constant.h"#include "Math/math.h"#include "Core/SurfaceBehavior/BsdfHelper.h"#include "Core/LTA/SidednessAgreement.h"#include "Core/SampleGenerator/SampleFlow.h"#include <Common/assertion.h>#include <memory>#include <iostream>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |