Photon Engine 2.0.0-beta
A physically based renderer.
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TranslucentMicrofacet.cpp File Reference
#include "Core/SurfaceBehavior/SurfaceOptics/TranslucentMicrofacet.h"
#include "Core/SurfaceBehavior/BsdfEvalQuery.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/SurfaceBehavior/BsdfPdfQuery.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include "Math/constant.h"
#include "Math/math.h"
#include "Core/SurfaceBehavior/BsdfHelper.h"
#include "Core/LTA/SidednessAgreement.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <memory>
#include <iostream>
#include <cmath>

Namespaces

namespace  ph
 The root for all renderer implementations.