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Photon Engine 2.0.0-beta
A physically based renderer.
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LambertianReflector.h File Reference
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include <memory>

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Classes

class  ph::LambertianReflector
 Lambertian diffuse model for an opaque surface. This model is double-sided. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.