Photon Engine 2.0.0-beta
A physically based renderer.
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LerpedSurfaceOptics.h File Reference
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/Texture/texture_fwd.h"
#include "Math/Color/Spectrum.h"
#include "Core/Texture/TSampler.h"
#include <Common/primitive_type.h>
#include <memory>
#include <vector>

Go to the source code of this file.

Classes

class  ph::LerpedSurfaceOptics
 Linearly interpolate between two surface optics. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.