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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Core/Texture/texture_fwd.h"#include "Math/Color/Spectrum.h"#include "Core/Texture/TSampler.h"#include <Common/primitive_type.h>#include <memory>#include <vector>Go to the source code of this file.
Classes | |
| class | ph::LerpedSurfaceOptics |
| Linearly interpolate between two surface optics. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |