Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
SamplingFilmDimensions.h
Go to the documentation of this file.
1#pragma once
2
3#include "Math/TVector2.h"
5
6#include <Common/primitive_type.h>
7
8namespace ph
9{
10
17
18}// end namespace ph
A 2-D Axis-Aligned Bounding Box (AABB).
Definition TAABB2D.h:26
Represents a 2-D vector.
Definition TVector2.h:19
The root for all renderer implementations.
Definition EEngineProject.h:6
Definition SamplingFilmDimensions.h:12
math::TVector2< int64 > actualResPx
Definition SamplingFilmDimensions.h:13
math::TAABB2D< int64 > effectiveWindowPx
Definition SamplingFilmDimensions.h:14
math::TAABB2D< float64 > sampleWindowPx
Definition SamplingFilmDimensions.h:15