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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"#include "Core/Receiver/RadianceSensor.h"#include "Core/Filmic/TSamplingFilm.h"#include "Math/Color/Spectrum.h"#include <Common/primitive_type.h>#include <vector>#include <algorithm>Go to the source code of this file.
Classes | |
| class | ph::HdrRgbFilm |
| A film that records RGB values internally. Although film samples are added as spectral values, they are automatically converted to linear sRGB values for storage. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |