Photon Engine 2.0.0-beta
A physically based renderer.
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HdrRgbFilm.h File Reference
#include "Math/math_fwd.h"
#include "Core/Receiver/RadianceSensor.h"
#include "Core/Filmic/TSamplingFilm.h"
#include "Math/Color/Spectrum.h"
#include <Common/primitive_type.h>
#include <vector>
#include <algorithm>

Go to the source code of this file.

Classes

class  ph::HdrRgbFilm
 A film that records RGB values internally. Although film samples are added as spectral values, they are automatically converted to linear sRGB values for storage. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.