Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"
#include "Core/Receiver/RadianceSensor.h"
#include "Core/Filmic/TSamplingFilm.h"
#include "Math/Color/Spectrum.h"
#include <Common/primitive_type.h>
#include <vector>
#include <algorithm>
Go to the source code of this file.
Classes | |
class | ph::HdrRgbFilm |
A film that records RGB values internally. Although film samples are added as spectral values, they are automatically converted to linear sRGB values for storage. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |