Photon Engine 2.0.0-beta
A physically based renderer.
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TAABB2D.h File Reference
#include "Math/TVector2.h"
#include "Math/constant.h"
#include "Math/hash.h"
#include <Common/primitive_type.h>
#include <string>
#include <utility>
#include <array>
#include <functional>
#include "Math/Geometry/TAABB2D.ipp"

Go to the source code of this file.

Classes

class  ph::math::TAABB2D< T >
 A 2-D Axis-Aligned Bounding Box (AABB). More...
 
struct  std::hash< ph::math::TAABB2D< T > >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 
namespace  std
 

Typedefs

using ph::math::AABB2D = TAABB2D<real>