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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"#include "Math/constant.h"#include "Math/hash.h"#include <Common/primitive_type.h>#include <string>#include <utility>#include <array>#include <functional>#include "Math/Geometry/TAABB2D.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TAABB2D< T > |
| A 2-D Axis-Aligned Bounding Box (AABB). More... | |
| struct | std::hash< ph::math::TAABB2D< T > > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |
| namespace | std |
Typedefs | |
| using | ph::math::AABB2D = TAABB2D<real> |