Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Filmic/HdrRgbFilm.h"
#include "Math/TVector3.h"
#include "Frame/TFrame.h"
#include "Core/Filmic/SampleFilter.h"
#include "Math/Function/TConstant2D.h"
#include "Math/Function/TGaussian2D.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <cstddef>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |