|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Filmic/HdrRgbFilm.h"#include "Math/TVector3.h"#include "Frame/TFrame.h"#include "Core/Filmic/SampleFilter.h"#include "Math/Function/TConstant2D.h"#include "Math/Function/TGaussian2D.h"#include <Common/assertion.h>#include <Common/logging.h>#include <cstddef>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |