Photon Engine 2.0.0-beta
A physically based renderer.
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TVector2.h File Reference
#include "Math/General/TVectorNBase.h"
#include "Math/math_fwd.h"
#include "Math/constant.h"
#include "Math/hash.h"
#include <Common/Utility/string_utils.h>
#include <functional>
#include "Math/TVector2.ipp"

Go to the source code of this file.

Classes

class  ph::math::TVector2< T >
 Represents a 2-D vector. More...
 
struct  std::hash< ph::math::TVector2< T > >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 
namespace  std
 

Functions

template<typename T >
 PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE (ph::math::TVector2< T >)
 

Function Documentation

◆ PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE()

template<typename T >
PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE ( ph::math::TVector2< T > )