Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/General/TVectorNBase.h"
#include "Math/math_fwd.h"
#include "Math/constant.h"
#include "Math/hash.h"
#include <Common/Utility/string_utils.h>
#include <functional>
#include "Math/TVector2.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TVector2< T > |
Represents a 2-D vector. More... | |
struct | std::hash< ph::math::TVector2< T > > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
namespace | std |
Functions | |
template<typename T > | |
PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE (ph::math::TVector2< T >) | |
PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE | ( | ph::math::TVector2< T > | ) |