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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/General/TVectorNBase.h"#include "Math/math_fwd.h"#include "Math/constant.h"#include "Math/hash.h"#include <Common/Utility/string_utils.h>#include <functional>#include "Math/TVector2.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TVector2< T > |
| Represents a 2-D vector. More... | |
| struct | std::hash< ph::math::TVector2< T > > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |
| namespace | std |
Functions | |
| template<typename T > | |
| PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE (ph::math::TVector2< T >) | |
| PH_DEFINE_INLINE_TO_STRING_FORMATTER_TEMPLATE | ( | ph::math::TVector2< T > | ) |