Photon Engine 2.0.0-beta
A physically based renderer.
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TSamplingFilm.h File Reference
#include "Core/Filmic/Film.h"
#include "Core/Filmic/filmic_fwd.h"
#include "Math/Geometry/TAABB2D.h"
#include "Math/TVector2.h"
#include "Frame/frame_fwd.h"
#include "Core/Filmic/SampleFilter.h"
#include "Core/Filmic/SamplingFilmDimensions.h"
#include <vector>
#include <functional>
#include <memory>
#include "Core/Filmic/TSamplingFilm.ipp"

Go to the source code of this file.

Classes

class  ph::TSamplingFilm< Sample >
 A camera film that receives any quantity, for sampling-based rendering techniques. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.