Photon Engine 2.0.0-beta
A physically based renderer.
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geometry.h File Reference
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 
namespace  ph::math::detail
 

Functions

template<typename T >
TVector2< T > ph::math::detail::octahedron_diamond_mirror (const TVector2< T > &point)
 
template<typename T >
TVector2< T > ph::math::octahedron_unit_vector_encode (const TVector3< T > &unitVec)
 Encode a unit vector using octahedron projection.
 
template<typename T >
TVector3< T > ph::math::octahedron_unit_vector_decode (const TVector2< T > &encodedVal)
 Decode and get a unit vector using octahedron projection.