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Photon Engine 2.0.0-beta
A physically based renderer.
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THemisphere.h File Reference
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
#include <array>

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Classes

class  ph::math::THemisphere< T >
 A hemisphere in 3-D space. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.