Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
THemisphere.h File Reference
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
#include <array>

Go to the source code of this file.

Classes

class  ph::math::THemisphere< T >
 A hemisphere in 3-D space. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.