Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/TVector3.h"
#include "Math/TVector2.h"
#include "Math/Geometry/TAABB3D.h"
#include "Utility/utility.h"
#include <cstddef>
#include <utility>
#include <array>
#include "Math/Geometry/TBasicTriangle.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TBasicTriangle< T > |
Basic 3-D triangle functionalities. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |