Photon Engine 2.0.0-beta
A physically based renderer.
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TSphere.ipp File Reference
#include "Math/Geometry/TSphere.h"
#include "Math/constant.h"
#include "Math/TOrthonormalBasis3.h"
#include "Math/TVector2.h"
#include "Math/TMatrix2.h"
#include <Common/assertion.h>
#include <cmath>
#include <algorithm>
#include <type_traits>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.