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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TSphere.h"#include "Math/constant.h"#include "Math/TOrthonormalBasis3.h"#include "Math/TVector2.h"#include "Math/TMatrix2.h"#include <Common/assertion.h>#include <cmath>#include <algorithm>#include <type_traits>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |