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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"#include <Common/primitive_type.h>#include <string>#include <array>#include "Math/TMatrix4.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TMatrix4< T > |
| Represents a 4x4 matrix. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |