Photon Engine 2.0.0-beta
A physically based renderer.
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time.h File Reference
#include "Math/constant.h"
#include <cmath>
#include <array>
#include <chrono>
#include <ratio>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Functions

template<typename TimeType , typename UnitType >
auto ph::math::duration_to_HMS (const std::chrono::duration< TimeType, UnitType > &totalTime) -> std::array< TimeType, 3 >
 
template<typename TimeType >
auto ph::math::milliseconds_to_HMS (const TimeType &totalTime) -> std::array< TimeType, 3 >
 
template<typename TimeType >
auto ph::math::seconds_to_HMS (const TimeType &totalSeconds) -> std::array< TimeType, 3 >
 
template<typename T >
ph::math::mean_solar_time_to_solar_time_24H (const T standardTime24H, const T standardMeridianRadians, const T siteLongitudeRadians, const T julianDate)
 Convert mean solar time to solar time.