Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Math/math.h"
#include "Math/constant.h"
#include "Math/Geometry/TLineSegment.h"
#include <Common/primitive_type.h>
#include <Common/compiler.h>
#include <array>
#include <string>
#include <utility>
#include "Math/Geometry/TAABB3D.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TAABB3D< T > |
A 3-D Axis-Aligned Bounding Box (AABB). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
Typedefs | |
using | ph::math::AABB3D = TAABB3D<real> |