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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"#include "Math/math.h"#include "Math/constant.h"#include "Math/Geometry/TLineSegment.h"#include <Common/primitive_type.h>#include <Common/compiler.h>#include <array>#include <string>#include <utility>#include "Math/Geometry/TAABB3D.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TAABB3D< T > |
| A 3-D Axis-Aligned Bounding Box (AABB). More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |
Typedefs | |
| using | ph::math::AABB3D = TAABB3D<real> |