Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
#include <array>
#include "Math/Geometry/TDisk.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TDisk< T > |
A 2-D disk with normal facing up (0, 1, 0). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |