Photon Engine 2.0.0-beta
A physically based renderer.
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TDisk.h File Reference
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
#include <array>
#include "Math/Geometry/TDisk.ipp"

Go to the source code of this file.

Classes

class  ph::math::TDisk< T >
 A 2-D disk with normal facing up (0, 1, 0). More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.