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Photon Engine
2.0.0-beta
A physically based renderer.
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SampleContext.h
Go to the documentation of this file.
1
#pragma once
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3
#include <cstddef>
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namespace
ph
6
{
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8
class
SampleContext
final
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{
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public
:
11
std::size_t
sampleBatchIndex
;
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explicit
SampleContext
(std::size_t
sampleBatchIndex
);
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};
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class
SampleContext
final {
…
};
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// In-header Implementations:
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inline
SampleContext::SampleContext
(
const
std::size_t sampleBatchIndex) :
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sampleBatchIndex(sampleBatchIndex)
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{}
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inline
SampleContext::SampleContext
(
const
std::size_t sampleBatchIndex) : {
…
}
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}
// namespace ph
ph::SampleContext
Definition
SampleContext.h:9
ph::SampleContext::sampleBatchIndex
std::size_t sampleBatchIndex
Definition
SampleContext.h:11
ph::SampleContext::SampleContext
SampleContext(std::size_t sampleBatchIndex)
Definition
SampleContext.h:18
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
SampleGenerator
SampleContext.h
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