Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TArithmeticArray.h"
#include "Math/Random/shuffle.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <cstddef>
#include <array>
Go to the source code of this file.
Classes | |
class | ph::SamplesND |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |