Photon Engine 2.0.0-beta
A physically based renderer.
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SampleFlow.h File Reference
#include "Math/Random/Random.h"
#include "Math/Random/sample.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <array>
#include <optional>

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Classes

class  ph::SampleFlow
 A sample with arbitrary dimensions with fine-grained sampling control. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.