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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/TIteratorProxy.h"#include "Utility/TConstIteratorProxy.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/Intersection/Intersectable.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "World/Foundation/TransientVisualElement.h"#include "Math/Transform/Transform.h"#include <vector>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::CookedDataStorage |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |