Photon Engine 2.0.0-beta
A physically based renderer.
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Scene.cpp File Reference
#include "World/Scene.h"
#include "Core/Emitter/Sampler/EmitterSampler.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/Ray.h"
#include "Core/Intersection/Intersector.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Emitter/Emitter.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include <Common/assertion.h>
#include <limits>

Namespaces

namespace  ph
 The root for all renderer implementations.