Photon Engine 2.0.0-beta
A physically based renderer.
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CookingContext.cpp File Reference
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "World/VisualWorld.h"
#include "Actor/Geometry/Geometry.h"
#include "Actor/Actor.h"
#include "World/Foundation/TransientVisualElement.h"
#include <Common/logging.h>
#include <utility>
#include <type_traits>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (CookingContext, World)