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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/Foundation/CookedDataStorage.h"#include "World/Foundation/TransientVisualElement.h"#include "Actor/Actor.h"#include "World/Scene.h"#include "Core/Intersection/Intersector.h"#include "Core/Emitter/Sampler/EmitterSampler.h"#include "Math/Geometry/TAABB3D.h"#include "Math/TVector3.h"#include "Utility/IMoveOnly.h"#include "EngineEnv/EAccelerator.h"#include "World/Foundation/CookedResourceCollection.h"#include "World/Foundation/TransientResourceCache.h"#include "Utility/TSpan.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <vector>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::VisualWorld |
| A virtual world for image synthesis. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |