Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/Foundation/CookedDataStorage.h"
#include "World/Foundation/TransientVisualElement.h"
#include "Actor/Actor.h"
#include "World/Scene.h"
#include "Core/Intersection/Intersector.h"
#include "Core/Emitter/Sampler/EmitterSampler.h"
#include "Math/Geometry/TAABB3D.h"
#include "Math/TVector3.h"
#include "Utility/IMoveOnly.h"
#include "EngineEnv/EAccelerator.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "World/Foundation/TransientResourceCache.h"
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <vector>
#include <memory>
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Classes | |
class | ph::VisualWorld |
A virtual world for image synthesis. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |