|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/Geometry/TAABB3D.h"#include "World/Foundation/CookingConfig.h"#include <Common/assertion.h>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::CookingContext |
| Information about the world being cooked. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |