Photon Engine 2.0.0-beta
A physically based renderer.
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Go to the source code of this file.
Classes | |
class | ph::TransientVisualElement |
A group of cooked data that represent the visible part of the scene at a specific time. This data block do not persist throughout the rendering process. After cooking is done, all cooked data should be properly interlinked and TransientVisualElement will be cleaned up. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |