Photon Engine 2.0.0-beta
A physically based renderer.
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TransientVisualElement.h File Reference
#include "Core/Intersection/Intersectable.h"
#include <vector>

Go to the source code of this file.

Classes

class  ph::TransientVisualElement
 A group of cooked data that represent the visible part of the scene at a specific time. This data block do not persist throughout the rendering process. After cooking is done, all cooked data should be properly interlinked and TransientVisualElement will be cleaned up. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.