Photon Engine 2.0.0-beta
A physically based renderer.
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CookOrder.h File Reference
#include <Common/primitive_type.h>
#include <cstddef>
#include <limits>

Go to the source code of this file.

Classes

class  ph::CookOrder
 Controls the order actors are cooked. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::CookPriority = uint8
 
using ph::CookLevel = uint8
 

Enumerations

enum class  ph::ECookPriority : CookPriority { ph::High = 1 , ph::Normal = std::numeric_limits<CookPriority>::max() / 2 , ph::Low }
 
enum class  ph::ECookLevel : CookLevel { ph::First = 0 , ph::Normal = std::numeric_limits<CookLevel>::max() / 2 , ph::Last }