Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
#include <cstddef>
#include <limits>
Go to the source code of this file.
Classes | |
class | ph::CookOrder |
Controls the order actors are cooked. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::CookPriority = uint8 |
using | ph::CookLevel = uint8 |
Enumerations | |
enum class | ph::ECookPriority : CookPriority { ph::High = 1 , ph::Normal = std::numeric_limits<CookPriority>::max() / 2 , ph::Low } |
enum class | ph::ECookLevel : CookLevel { ph::First = 0 , ph::Normal = std::numeric_limits<CookLevel>::max() / 2 , ph::Last } |