Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/Foundation/CookedResourceCollectionBase.h"
#include "Utility/TUniquePtrVector.h"
#include "Math/Transform/Transform.h"
#include "World/Foundation/CookedGeometry.h"
#include "World/Foundation/CookedMotion.h"
#include "Utility/Concurrent/TSynchronized.h"
#include "Utility/traits.h"
#include "SDL/SdlResourceId.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/Intersectable.h"
#include "Core/Intersection/DataStructure/TIndexedPolygonBuffer.h"
#include "Core/Emitter/Emitter.h"
#include "World/Foundation/CookedNamedResource.h"
#include <Common/logging.h>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::CookedResourceCollection |
Provides thread-safe cooked data creation and storage. All methods are thread-safe to call, however manipulating the created data is not thread-safe unless stated explicitly. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_EXTERNAL_LOG_GROUP (CookedResourceCollection, World) | |