Photon Engine 2.0.0-beta
A physically based renderer.
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Scene.h File Reference
#include "Math/math_fwd.h"
#include "Math/Color/Spectrum.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>

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Classes

class  ph::Scene
 A unified interface for accessing cooked content in a visual world. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.