Photon Engine 2.0.0-beta
A physically based renderer.
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CookedResourceCollectionBase.h File Reference
#include "Utility/INoCopyAndMove.h"
#include "Utility/TUniquePtrVector.h"
#include "Utility/Concurrent/TSynchronized.h"
#include "SDL/SdlResourceId.h"
#include <Common/logging.h>
#include <string>
#include <memory>
#include <unordered_map>
#include <utility>

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Classes

class  ph::CookedResourceCollectionBase
 Provides thread-safe cooked data creation and storage. All methods are thread-safe to call, however manipulating the created data is not thread-safe unless stated explicitly. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_EXTERNAL_LOG_GROUP (CookedResourceCollectionBase, World)