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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "World/VisualWorld.h"#include "SDL/SceneDescription.h"#include "World/Foundation/TransientVisualElement.h"#include "World/Foundation/CookingContext.h"#include "EngineEnv/CoreCookingContext.h"#include "EngineEnv/CoreCookedUnit.h"#include "EngineEnv/sdl_accelerator_type.h"#include "Actor/Actor.h"#include "Core/Intersection/BruteForceIntersector.h"#include "Core/Intersection/BVH/TBinaryBvhIntersector.h"#include "Core/Intersection/BVH/TWideBvhIntersector.h"#include "Core/Intersection/Intersector/TIndexedKdtreeIntersector.h"#include "Core/Intersection/Kdtree/KdtreeIntersector.h"#include "Core/Emitter/Sampler/ESUniformRandom.h"#include "Core/Emitter/Sampler/ESPowerFavoring.h"#include "Actor/APhantomModel.h"#include "World/Foundation/CookOrder.h"#include "World/Foundation/PreCookReport.h"#include "SDL/sdl_helpers.h"#include <Common/primitive_type.h>#include <Common/stats.h>#include <Common/logging.h>#include <Common/profiling.h>#include <limits>#include <iostream>#include <algorithm>#include <iterator>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (VisualWorld, World) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (CookActorLevels, VisualWorld) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (UpdateAccelerators, VisualWorld) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (UpdateLightSamplers, VisualWorld) | |