Photon Engine 2.0.0-beta
A physically based renderer.
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VisualWorld.cpp File Reference
#include "World/VisualWorld.h"
#include "SDL/SceneDescription.h"
#include "World/Foundation/TransientVisualElement.h"
#include "World/Foundation/CookingContext.h"
#include "EngineEnv/CoreCookingContext.h"
#include "EngineEnv/CoreCookedUnit.h"
#include "EngineEnv/sdl_accelerator_type.h"
#include "Actor/Actor.h"
#include "Core/Intersection/BruteForceIntersector.h"
#include "Core/Intersection/BVH/TBinaryBvhIntersector.h"
#include "Core/Intersection/BVH/TWideBvhIntersector.h"
#include "Core/Intersection/Intersector/TIndexedKdtreeIntersector.h"
#include "Core/Intersection/Kdtree/KdtreeIntersector.h"
#include "Core/Emitter/Sampler/ESUniformRandom.h"
#include "Core/Emitter/Sampler/ESPowerFavoring.h"
#include "Actor/APhantomModel.h"
#include "World/Foundation/CookOrder.h"
#include "World/Foundation/PreCookReport.h"
#include "SDL/sdl_helpers.h"
#include <Common/primitive_type.h>
#include <Common/stats.h>
#include <Common/logging.h>
#include <Common/profiling.h>
#include <limits>
#include <iostream>
#include <algorithm>
#include <iterator>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (VisualWorld, World)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (CookActorLevels, VisualWorld)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (UpdateAccelerators, VisualWorld)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (UpdateLightSamplers, VisualWorld)