Photon Engine 2.0.0-beta
A physically based renderer.
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StandaloneSdlResource.h
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1//#pragma once
2//
3//#include "SDL/ISdlResource.h"
4//
5//namespace ph { class CoreCookingContext; }
6//namespace ph { class CoreCookedUnit; }
7//
8//namespace ph
9//{
10//
11//class StandaloneSdlResource : public ISdlResource
12//{
13//public:
14// ETypeCategory getDynamicCategory() const override = 0;
15//
16// virtual void cook(const CoreCookingContext& ctx, CoreCookedUnit& cooked) = 0;
17//};
18//
19//}// end namespace ph