Photon Engine
2.0.0-beta
A physically based renderer.
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StandaloneSdlResource.h
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//#pragma once
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//
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//#include "SDL/ISdlResource.h"
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//
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//namespace ph { class CoreCookingContext; }
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//namespace ph { class CoreCookedUnit; }
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//
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//namespace ph
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//{
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//
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//class StandaloneSdlResource : public ISdlResource
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//{
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//public:
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// ETypeCategory getDynamicCategory() const override = 0;
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//
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// virtual void cook(const CoreCookingContext& ctx, CoreCookedUnit& cooked) = 0;
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//};
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//
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//}// end namespace ph
Source
Actor
StandaloneSdlResource.h
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