Photon Engine 2.0.0-beta
A physically based renderer.
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ModelLoader.h
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1//#pragma once
2//
3//#include "Actor/ModelParser/AssimpModelParser.h"
4//
5//#include <assimp/importer.hpp>
6//
7//#include <memory>
8//#include <string>
9//#include <vector>
10//
11//namespace ph
12//{
13//
14//class ModelLoader final
15//{
16//public:
17// bool load(const std::string& fullFilename, std::vector<AModel>* const out_models);
18//
19//private:
20// AssimpModelParser m_assimpModelParser;
21//};
22//
23//}// end namespace ph