Photon Engine
2.0.0-beta
A physically based renderer.
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ModelLoader.h
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//#pragma once
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//
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//#include "Actor/ModelParser/AssimpModelParser.h"
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//
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//#include <assimp/importer.hpp>
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//
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//#include <memory>
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//#include <string>
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//#include <vector>
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//
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//namespace ph
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//{
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//
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//class ModelLoader final
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//{
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//public:
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// bool load(const std::string& fullFilename, std::vector<AModel>* const out_models);
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//
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//private:
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// AssimpModelParser m_assimpModelParser;
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//};
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//
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//}// end namespace ph
Source
Actor
ModelLoader.h
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