Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
ATransformedInstance.h
Go to the documentation of this file.
1#pragma once
2
4
5#include <string>
6
7namespace ph
8{
9
11{
12public:
13 TransientVisualElement cook(const CookingContext& ctx, const PreCookReport& report) const override;
14
15private:
16 std::string m_phantomName;
17};
18
19}// end namespace ph
Definition ATransformedInstance.h:11
TransientVisualElement cook(const CookingContext &ctx, const PreCookReport &report) const override
Definition ATransformedInstance.cpp:26
Information about the world being cooked.
Definition CookingContext.h:24
Definition PhysicalActor.h:18
Definition PreCookReport.h:13
A group of cooked data that represent the visible part of the scene at a specific time....
Definition TransientVisualElement.h:19
The root for all renderer implementations.
Definition EEngineProject.h:6