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Photon Engine
2.0.0-beta
A physically based renderer.
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ATransformedInstance.h
Go to the documentation of this file.
1
#pragma once
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3
#include "
Actor/PhysicalActor.h
"
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5
#include <string>
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namespace
ph
8
{
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10
class
ATransformedInstance
:
public
PhysicalActor
11
{
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public
:
13
TransientVisualElement
cook
(
const
CookingContext
& ctx,
const
PreCookReport
& report)
const override
;
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private
:
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std::string m_phantomName;
17
};
10
class
ATransformedInstance
:
public
PhysicalActor
{
…
};
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}
// end namespace ph
PhysicalActor.h
ph::ATransformedInstance
Definition
ATransformedInstance.h:11
ph::ATransformedInstance::cook
TransientVisualElement cook(const CookingContext &ctx, const PreCookReport &report) const override
Definition
ATransformedInstance.cpp:26
ph::CookingContext
Information about the world being cooked.
Definition
CookingContext.h:24
ph::PhysicalActor
Definition
PhysicalActor.h:18
ph::PreCookReport
Definition
PreCookReport.h:13
ph::TransientVisualElement
A group of cooked data that represent the visible part of the scene at a specific time....
Definition
TransientVisualElement.h:19
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Actor
ATransformedInstance.h
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