Photon Engine 2.0.0-beta
A physically based renderer.
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APhantomModel.h
Go to the documentation of this file.
1#pragma once
2
3#include "Actor/AModel.h"
4
5#include <string>
6
7namespace ph
8{
9
10class APhantomModel : public AModel
11{
12public:
13 TransientVisualElement cook(const CookingContext& ctx, const PreCookReport& report) const override;
14 CookOrder getCookOrder() const override;
15
16private:
17 std::string m_phantomName;
18};
19
20}// end namespace ph
Definition AModel.h:16
Definition APhantomModel.h:11
CookOrder getCookOrder() const override
Definition APhantomModel.cpp:46
TransientVisualElement cook(const CookingContext &ctx, const PreCookReport &report) const override
Definition APhantomModel.cpp:24
Controls the order actors are cooked.
Definition CookOrder.h:31
Information about the world being cooked.
Definition CookingContext.h:24
Definition PreCookReport.h:13
A group of cooked data that represent the visible part of the scene at a specific time....
Definition TransientVisualElement.h:19
The root for all renderer implementations.
Definition EEngineProject.h:6