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Photon Engine 2.0.0-beta
A physically based renderer.
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FrameOperator.h
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1#pragma once
2
3#include "Frame/TFrame.h"
4
5namespace ph
6{
7
9{
10public:
11 virtual inline ~FrameOperator() = default;
12
13 virtual void operate(const HdrRgbFrame& srcFrame, HdrRgbFrame* out_dstFrame) = 0;
14};
15
16}// end namespace ph
Definition FrameOperator.h:9
virtual void operate(const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame)=0
virtual ~FrameOperator()=default
The root for all renderer implementations.
Definition EEngineProject.h:6