Photon Engine
2.0.0-beta
A physically based renderer.
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FrameOperator.h
Go to the documentation of this file.
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#pragma once
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#include "
Frame/TFrame.h
"
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namespace
ph
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{
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class
FrameOperator
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{
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public
:
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virtual
inline
~FrameOperator
() =
default
;
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virtual
void
operate
(
const
HdrRgbFrame
& srcFrame,
HdrRgbFrame
* out_dstFrame) = 0;
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};
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}
// end namespace ph
TFrame.h
ph::FrameOperator
Definition
FrameOperator.h:9
ph::FrameOperator::operate
virtual void operate(const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame)=0
ph::FrameOperator::~FrameOperator
virtual ~FrameOperator()=default
ph::TFrame< HdrComponent, 3 >
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Frame
Operator
FrameOperator.h
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1.11.0