Photon Engine 2.0.0-beta
A physically based renderer.
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frame_utils.h File Reference
#include "Frame/TFrame.h"
#include <cmath>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::frame_utils
 

Functions

void ph::frame_utils::to_LDR (const HdrRgbFrame &srcFrame, LdrRgbFrame *const out_dstFrame)
 
void ph::frame_utils::to_HDR (const LdrRgbFrame &srcFrame, HdrRgbFrame *const out_dstFrame)
 
void ph::frame_utils::abs_diff (const HdrRgbFrame &frameA, const HdrRgbFrame &frameB, HdrRgbFrame *const out_result)
 
real ph::frame_utils::calc_MSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated)
 
real ph::frame_utils::calc_RMSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated)