Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Frame/Operator/FrameOperator.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::NaiveReinhardToneMapping |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |