Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
frame_fwd.h File Reference
#include <Common/primitive_type.h>
#include <cstddef>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::LdrComponent = uint8
 
using ph::HdrComponent = float32
 
using ph::LdrRgbFrame = TFrame<LdrComponent, 3>
 
using ph::HdrRgbFrame = TFrame<HdrComponent, 3>