|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include <Common/primitive_type.h>#include <cstddef>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Typedefs | |
| using | ph::LdrComponent = uint8 |
| using | ph::HdrComponent = float32 |
| using | ph::LdrRgbFrame = TFrame<LdrComponent, 3> |
| using | ph::HdrRgbFrame = TFrame<HdrComponent, 3> |