Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
#include <cstddef>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Typedefs | |
using | ph::LdrComponent = uint8 |
using | ph::HdrComponent = float32 |
using | ph::LdrRgbFrame = TFrame<LdrComponent, 3> |
using | ph::HdrRgbFrame = TFrame<HdrComponent, 3> |