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Photon Engine 2.0.0-beta
A physically based renderer.
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GammaCorrection.h File Reference
#include "Frame/Operator/FrameOperator.h"
#include "Core/Quantity/ColorSpace.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cmath>

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Classes

class  ph::GammaCorrection
 

Namespaces

namespace  ph
 The root for all renderer implementations.