Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/assertion.h>
#include <cstddef>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EPicturePixelComponent { ph::Empty = 0 , ph::Int8 , ph::UInt8 , ph::Int16 , ph::UInt16 , ph::Int32 , ph::UInt32 , ph::Int64 , ph::UInt64 , ph::Float16 , ph::Float32 , ph::Float64 } |
Functions | |
std::size_t | ph::num_bytes_in_component (const EPicturePixelComponent componentType) |