Photon Engine 2.0.0-beta
A physically based renderer.
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picture_basics.h File Reference
#include <Common/assertion.h>
#include <cstddef>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EPicturePixelComponent {
  ph::Empty = 0 , ph::Int8 , ph::UInt8 , ph::Int16 ,
  ph::UInt16 , ph::Int32 , ph::UInt32 , ph::Int64 ,
  ph::UInt64 , ph::Float16 , ph::Float32 , ph::Float64
}
 

Functions

std::size_t ph::num_bytes_in_component (const EPicturePixelComponent componentType)