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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Frame/Operator/FrameOperator.h"#include "Frame/TFrame.h"#include "Utility/IMoveOnly.h"#include <vector>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::FrameProcessingPipeline |
| Process frames with a series of operations. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |