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Photon Engine 2.0.0-beta
A physically based renderer.
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FrameProcessingPipeline.h File Reference
#include "Frame/Operator/FrameOperator.h"
#include "Frame/TFrame.h"
#include "Utility/IMoveOnly.h"
#include <vector>
#include <memory>

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Classes

class  ph::FrameProcessingPipeline
 Process frames with a series of operations. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.