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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"#include "Frame/TFrame.h"#include "Utility/Concurrent/FixedSizeThreadPool.h"#include "Math/Function/TConstant2D.h"#include "Math/math.h"#include <cstddef>#include <future>#include <vector>#include <algorithm>#include <memory>Go to the source code of this file.
Classes | |
| class | ph::mipmapgen |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |