Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Utility/IMoveOnly.h"
#include "Frame/TFrame.h"
#include "Utility/Concurrent/FixedSizeThreadPool.h"
#include "Math/Function/TConstant2D.h"
#include "Math/math.h"
#include <cstddef>
#include <future>
#include <vector>
#include <algorithm>
#include <memory>
Go to the source code of this file.
Classes | |
class | ph::mipmapgen |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |