Photon Engine 2.0.0-beta
A physically based renderer.
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PictureData.h File Reference
#include "Frame/picture_basics.h"
#include "Math/TVector2.h"
#include "Frame/frame_fwd.h"
#include "Utility/TSpan.h"
#include <Common/primitive_type.h>
#include <cstddef>
#include <memory>
#include "Frame/PictureData.ipp"

Go to the source code of this file.

Classes

class  ph::PictureData
 

Namespaces

namespace  ph
 The root for all renderer implementations.