Photon Engine 2.0.0-beta
A physically based renderer.
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::frame_utils |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (FrameUtilities, Frame) | |
void | ph::frame_utils::to_LDR (const HdrRgbFrame &srcFrame, LdrRgbFrame *const out_dstFrame) |
void | ph::frame_utils::to_HDR (const LdrRgbFrame &srcFrame, HdrRgbFrame *const out_dstFrame) |
void | ph::frame_utils::abs_diff (const HdrRgbFrame &frameA, const HdrRgbFrame &frameB, HdrRgbFrame *const out_result) |
real | ph::frame_utils::calc_MSE (const HdrRgbFrame &expected, const HdrRgbFrame &estimated) |