Photon Engine 2.0.0-beta
A physically based renderer.
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RegularPicture.h File Reference
#include "Frame/picture_basics.h"
#include "Frame/PictureData.h"
#include "Math/Color/color_basics.h"
#include "Math/TVector2.h"
#include <Common/primitive_type.h>
#include <cstddef>

Go to the source code of this file.

Classes

class  ph::RegularPictureFormat
 Format of common pictures. Typically closely related to how the picture is stored natively (e.g., on disk). More...
 
class  ph::RegularPicture
 Raw representation of common picture types. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.