Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Frame/picture_basics.h"
#include "Frame/PictureData.h"
#include "Math/Color/color_basics.h"
#include "Math/TVector2.h"
#include <Common/primitive_type.h>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | ph::RegularPictureFormat |
Format of common pictures. Typically closely related to how the picture is stored natively (e.g., on disk). More... | |
class | ph::RegularPicture |
Raw representation of common picture types. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |