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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Frame/picture_basics.h"#include "Frame/PictureData.h"#include "Math/Color/color_basics.h"#include "Math/TVector2.h"#include <Common/primitive_type.h>#include <cstddef>Go to the source code of this file.
Classes | |
| class | ph::RegularPictureFormat |
| Format of common pictures. Typically closely related to how the picture is stored natively (e.g., on disk). More... | |
| class | ph::RegularPicture |
| Raw representation of common picture types. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |