Photon Engine 2.0.0-beta
A physically based renderer.
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EnvironmentCamera.h
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1//#pragma once
2//
3//#include "Core/Receiver/Receiver.h"
4//#include "Math/Transform/StaticRigidTransform.h"
5//
6//namespace ph
7//{
8//
9//class EnvironmentCamera : public Receiver
10//{
11//public:
12// EnvironmentCamera();
13//
14// EnvironmentCamera(
15// const math::Vector3R& position,
16// const math::QuaternionR& rotation,
17// const math::Vector2S& resolution);
18//
19// Spectrum receiveRay(const math::Vector2D& rasterCoord, Ray* out_ray) const override;
20//
21// void evalEmittedImportanceAndPdfW(const math::Vector3R& targetPos, math::Vector2R* const out_filmCoord, math::Vector3R* const out_importance, real* out_filmArea, real* const out_pdfW) const override;
22//
23//private:
24// math::StaticRigidTransform m_receiverToWorld;
25//};
26//
27//}// end namespace ph