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Photon Engine 2.0.0-beta
A physically based renderer.
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Receiver.cpp File Reference
#include "Core/Receiver/Receiver.h"
#include "Core/RayDifferential.h"
#include "Core/Ray.h"
#include <Common/logging.h>
#include <string>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (Receiver, Receiver)