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Photon Engine 2.0.0-beta
A physically based renderer.
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PinholeCamera.cpp File Reference
#include "Core/Receiver/PinholeCamera.h"
#include "Core/Ray.h"
#include "Math/math.h"
#include "Math/Random/Random.h"
#include "Math/Transform/Transform.h"
#include "Math/Transform/RigidTransform.h"
#include <Common/assertion.h>
#include <limits>

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namespace  ph
 The root for all renderer implementations.